The trademark application was filed by Fédération Internationale de Football Association (FIFA), a corporation established under the laws of the Swiss Confederation (the "Applicant"). Application filed.
The application was filed in English (Spanish was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Eyeglasses, sunglasses, diving and swimming goggles, cases, cords and chains for sunglasses and eyeglasses
Binoculars
Magnets and decorative magnets
Directional compasses
Powertrain electronics, namely complete electronic engine and transmission calibration devices for motors
Electronic components for the drive, chassis, body, electrics and electronic groups, equipment for vehicle service and repair, bodywork repair
Remote door lock systems
Hi-Fi audio systems and components
Apparatus for recording, transmitting, editing, mixing and reproducing of sound and/or images
Radios
Televisions
Flat screens
Liquid crystal displays
High definition and plasma screens
Home cinema systems
Video recorders
CD players, portable CD players
DVD players
MP3 players
Apparatus for reading digital music
Cassette players, mini-disc players
Loudspeakers
Headphones
Earphones
Microphones
Remote controls, voice-activated remote control
Navigation apparatus
Personal digital assistants (PDA)
Computers
Tablet computers, data processors
Computer keyboards
Computer monitors
Modems
Computer carrying cases
Computer mice
Pads for computer mice
Electronic pocket translators
Dictating machines
Electronic notebooks and agendas
Scanners
Printers
Photocopy machines
Facsimile machines
Telephones, telephone answering apparatus
Mobile telephones
Mobile phone covers
Smartphones, video telephones
Devices for hands-free use of mobile phones
Earphones and headsets for mobile phones
Keyboards for mobile phones
Mobile phone straps
Special bags for carrying mobile phones
Mobile phones with integrated cameras and video cameras
Pre-recorded or downloadable computer software including computer game software
Computer programs and databases
Computer screen savers
Magnetic, numerical or analogical carriers for recording sound or images
Video discs, video tapes, magnetic tapes, magnetic discs, DVDs, floppy discs, optical discs, compact discs, mini-discs, CD ROMs, all the aforementioned being blank or pre-recorded with music, sound or images (which may be animated)
Holograms
Magnetic cards (encoded including gift vouchers)
Memory adapters (computer equipment)
Memory cards
Memory sticks (blank or pre-recorded)
Microchip cards
Microchip or magnetic credit cards, microchip or magnetic phone cards, microchip or magnetic cards for automated teller and money exchange machines
Microchip or magnetic prepaid cards for mobile phones
Microchip or magnetic travel and entertainment cards, microchip or magnetic cheque guarantee and debit cards
Electronic numeric blackboard
Security alarms
Electronic vehicle lock system including remote control
Windsocks for indicating wind direction
Solar cells and panels for electricity generation
Gauges
Distance measuring apparatus
Speed measuring and indication equipment
Downloadable electronic publications
Downloadable electronic maps
Audio receivers
Audio amplifiers
Computer software and hardware, including set-top boxes which can convert, supply, receive and transmit audio and video data
Disc drives
Rechargeable batteries
Protective sports helmets
Magnetic encoded identification bracelets
Electronic tickets, encoded
Tickets in the form of magnetic cards
Downloadable computer software to enable consumers and business to manage digital collectibles using blockchain-based software technology and smart contracts featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of football
Downloadable virtual goods namely art, trophies, and toys for use online and in online virtual worlds
Downloadable virtual goods sports accessories namely sports clothes, sports shoes, sports bags, pins, game consoles and headsets therefore for use online and in online virtual worlds
Downloadable digital files authenticated by non-fungible tokens
Lanyards of paper for ID cards.
The mark was filed in class 18 with following description of goods:
Leather and imitation leather
Leather straps
Umbrellas
Parasols
Sport bags (other than those adapted for products they are designed to contain)
Sport bags with wheels
Leisure bags
Travelling bags
Backpacks
Tote-bags
Schoolbags
Belt-bags
Handbags
Leather bags
Ball-shaped bags of leather
Beach bags
Garment bags for travel
Suitcases
Straps for suitcases
Holdalls
Briefcases of leather
Document cases
Vanity cases (empty)
Toiletry bags
Key cases of leather
Cases for business cards
Identity card holders
Luggage tags of leather
Document holders
Wallets
Purses
Pet clothing
Collars for pets
Animal leashes
Luggage tags.
The mark was filed in class 25 with following description of goods:
Clothing
Footwear
Headgear
Shirts
Knitted garments
Jerseys, pullovers, tank-tops
T-shirts
Vests
Singlets
Dresses
Sports dresses
Skirts
Sports skirts
Underwear
Swimwear, bikinis
Tankinis
Bath robes
Shorts
Pants
Sweaters
Bonnets
Caps
Hats
Scarves
Headscarves
Sashes for wear
Shawls
Visors
Peaked caps
Warm-up suits
Sweatshirts
Jackets
Sports jackets
Stadium jackets
Blazers
Rainwear
Coats
Uniforms
Ties
Wristbands
Anti-sweat wristbands
Headbands
Gloves
Aprons
Bibs (not of paper)
Pyjamas
Toddler and infant playwear
Clothing for babies socks and hosiery
Suspenders
Belts
Braces
Sandals, thong sandals
Athletic footwear, namely outdoor shoes, hiking shoes, basketball shoes, cross-training shoes, cycling shoes, indoor sports shoes, running and track-field shoes, flip-flops, football shoes (indoor and outdoor), football boots, canvas shoes, tennis shoes, urban sports shoes, sailing shoes, aerobic shoes
The mark was filed in class 28 with following description of goods:
Games and playthings
Finger resistance bands (hand grip straighteners)
Sport balls
Board games
Tables for table football
Mini-jerseys, namely miniature replicas of jerseys for toys
Dolls and toy animals
Toy vehicles
Puzzles
Balloons
Inflatable toys
Playing cards
Confetti
Articles for gymnastics and sport, appliances for gymnastics
Football equipment, namely footballs, gloves, knee, elbow and shoulder pads, shin guards and football goals
Football goal walls
Sport bags and containers adapted for carrying sports articles
Party hats (toys)
Hand-held electronic games adapted for use with television receivers only
Joysticks for video games
Video games
Video game machines
Gaming consoles
Hand-held game machines with liquid crystal displays
Hand-held electronic games other than those adapted for use with television receivers only
Gamepads
Steering wheels for video games and dancing mats for video games
Foam hands (toys)
Toy robots for entertainment
Arcade games
Replica models of aircraft
Toys for pet animals
Scratch cards
Kites
Roller skates
Scooters (toys)
Skateboards
Voice-activated or hand-operated game control pads and game controllers.
The mark was filed in class 41 with following description of goods:
Education
Training
Providing training courses
Entertainment
Entertainment services provided at or relating to sports events
Entertainment services in the form of public viewings of sports events
Organisation of sporting and cultural events and activities
Organisation of lotteries and competitions
Organisation of sporting competitions and events in the field of football
Providing sports facilities
Fun park services
Health and fitness club services
Rental services for audio and video equipment
Production, presentation, publication and/or rental of films, sound and video recordings
Publication and/or rental of interactive educational and entertainment products, namely films, books, compact discs, DVDs, mini-discs, CD-ROMs
Publication of statistics and other information on sports performances
Radio and television reporting of sporting events
Production and editing services for radio and television programmes
Photography services
Photography, audio and videotaping production services
Production of animated movies
Production of animated television programs
Seat booking services for entertainment and sporting events
Ticket reservation services for entertainment and sporting events
Sports ticket agency services
Timing of sports events
Recording of sports events
Organisation of beauty contests
Interactive entertainment
Gambling services
Providing of raffle services
Online game services
Providing online entertainment in the nature of game tournaments
Organization of computer game competitions including online game competitions
Information relating to entertainment or education, provided on-line from a computer database or the Internet or on wireless electronic communication device
Electronic games services provided by means of the Internet or on wireless electronic communication device (entertainment)
Publication of books
Publication of electronic books and journals on-line
Entertainment services in the form of chat rooms on the Internet or on wireless electronic communication device
Entertainment services in the form of cinema performances
Translation services
Interpreter services
Provision of entertainment infrastructures, namely, VIP lounges and sky boxes both on and off site sports facilities for entertainment purposes
Hospitality services, namely customers reception services in the field of entertainment, including provision of tickets for sporting or entertainment events
Providing online information in the fields of sports or sports events from a computer database or the Internet
Tickets reservation for sporting events
Entertainment services, namely, providing on-line, non-downloadable virtual footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, footballs, art, trophies, toys and their accessories for use in virtual environments, virtual reality games, interactive video game
Entertainment provided via the internet and other communications networks
Entertainment services provided in virtual environments
Arranging and conducting of competitions for encouraging use and development of interactive electronic games entertainment, virtual reality games, augmented reality games, consumer electronics for gaming, and video game entertainment software and hardware
Organizing and conducting conferences for commercial purposes in the interactive entertainment, virtual reality, consumer electronics and video game entertainment industries.